🔗 Share this article Zack Fair Proves How Magic: The Gathering's Universes Beyond Are Capable of Telling Meaningful Stories. A significant aspect of the charm found in the *Final Fantasy* crossover release for *Magic: The Gathering* is the way numerous cards narrate well-known stories. Consider the Tidus, Blitzball Star card, which gives a glimpse of the protagonist at the outset of *Final Fantasy 10*: a celebrated sports star whose key technique is a specialized shot that knocks a defender out of the way. The abilities reflect this in nuanced ways. This type of narrative is widespread in the whole Final Fantasy offering, and they aren't all joyful stories. Some serve as heartbreaking reminders of sad moments fans remember vividly years after. "Emotional tales are a central component of the Final Fantasy series," explained a principal designer on the collaboration. "They created some broad guidelines, but ultimately, it was primarily on a case-by-case basis." While the Zack Fair isn't a tournament staple, it is one of the collection's most refined pieces of storytelling by way of rules. It artfully captures one of *Final Fantasy 7*'s most important story moments brilliantly, all while capitalizing on some of the product's key systems. And even if it steers clear of spoiling anything, those familiar with the saga will immediately grasp the emotional weight within it. How It Works: Flavor in Rules For one white mana (the hue of heroes) in this set, Zack Fair is a starting power and toughness of 0/1 but enters with a +1/+1 token. By paying one colorless mana, you can remove from play the card to bestow another creature you control protection from destruction and move all of Zack’s bonuses, as well as an artifact weapon, onto that target creature. This card paints a moment FF fans are all too familiar with, a moment that has been retold again and again — in the original *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. But somehow it hits with equal force here, expressed entirely through card abilities. Zack sacrifices himself to save Cloud, who then takes up the Buster Sword as his own. The Story Behind the Card A bit of history, and here is your *FF7* warning: Before the main events of the game, Zack and Cloud are left for dead after a clash with Sephiroth. Following extended imprisonment, the friends break free. Throughout this period, Cloud is barely conscious, but Zack makes sure to look after his companion. They eventually make it the plains outside Midgar before Zack is killed by troops. Presumed dead, Cloud then takes up Zack’s Buster Sword and takes on the identity of a elite SOLDIER, leading directly into the start of *FF7*. Playing Out the Legacy on the Tabletop In a game, the abilities in essence let you recreate this iconic sequence. The Buster Sword is featured as a top-tier piece of armament in the set that requires three mana and gives the wielding creature +3/+2. Thus, with an investment of six mana, you can turn Zack into a respectable 4/6 while the Buster Sword wielded. The Cloud Strife card also has intentional interaction with the Buster Sword, enabling you to look through your library for an weapon card. Together, these pieces function in this way: You summon Zack, and he gains the +1/+1 counter. Then you play Cloud to pull the Buster Sword out of your deck. Then you play and equip it to Zack. Due to the way Zack’s sacrifice ability is structured, you can actually use it in the middle of battle, meaning you can “block” an assault and trigger it to negate the attack entirely. This allows you to do this at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a formidable 6/4 that, each time he deals combat damage a player, lets you draw two cards and play two spells at no cost. This is precisely the kind of moment meant when talking about “emotional resonance” — not explaining the scene, but letting the card design trigger the recollection. Extending Past the Obvious Synergy But the narrative here is oh-so-delicious, and it extends further than just these cards. The Jenova, Ancient Calamity is part of the collection as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which additionally gains the type of a Mutant. This in a way suggests that Zack’s initial +1/+1 token is, figuratively, the SOLDIER enhancement he underwent, which included modification with Jenova cells. This is a tiny connection, but one that implicitly ties the whole SOLDIER program to the +1/+1 counter theme in the expansion. The card does not depict his demise, or Cloud’s breakdown, or the memorable bluff where it happens. It doesn't have to. *Magic* lets you reenact the legacy for yourself. You perform the sacrifice. You pass the legacy on. And for a brief second, while playing a trading card game, you are reminded of why *Final Fantasy 7* is still the most beloved game in the franchise ever made.